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Classes
C
ActionHandler
M
actionButton
M
channels
M
possibleActions
M
sequencer
F
addChannel
F
executeAction
F
handlePossibleActions
F
highlightPossibleActions
F
removeActionsWith
F
reset
F
resetActions
C
Card
M
_bringToTopOn
M
_delayedTweenInfos
M
_flipper
M
_glowDecreaser
M
_glowIncreaser
M
_lowestTint
M
_revolveInfo
M
_rotator
M
_shouldHighlight
M
_valueChanged
M
alpha
M
angle
M
children
M
delayed
M
draggable
M
field
M
flipTime
M
glow
M
highlighted
M
id
M
inDebugMode
M
length
M
mover
M
name
M
playable
M
raised
M
rotation
M
skin
M
sprite
M
suit
M
value
M
visible
M
x
M
y
F
_calculateCorrectAngle
F
_calculateMoveCoordinates
F
_cursorDown
F
_cursorOut
F
_cursorOver
F
_cursorUp
F
_destroyNow
F
_glowReset
F
_glowStart
F
_glowStop
F
_glowUpdatePosition
F
_onMoveComplete
F
_onMoveStart
F
_removeDelayedTweenInfo
F
_revolve
F
_saveDelayedTweenInfo
F
_startMover
F
_startRotator
F
_tryResetMover
F
_tryStartDelayedTween
F
_updateTint
F
add
F
applyCardback
F
applySkin
F
applyValue
F
bringToTop
F
cursorIsOver
F
destroy
F
forEach
F
getByName
F
getDefaultOptions
F
moveTo
F
presetField
F
presetValue
F
remove
F
removeAll
F
returnToBase
F
revolveAround
F
rotateTo
F
setAngle
F
setBase
F
setBasePreserving
F
setChildIndex
F
setDraggability
F
setHighlight
F
setPlayability
F
setPosition
F
setRelativePosition
F
setScale
F
setValue
F
stopRevolving
F
update
F
updateDebug
C
CardControl
M
_inertiaHistory
M
_trailShouldReappend
M
card
M
cardClickMaxDelay
M
cardMaxMoveAngle
M
cardMoveThreshold
M
cardReturnTime
M
cardShiftDuration
M
inDebugMode
M
pickNotifier
M
pointer
M
trail
M
trailDefaultBase
F
_cardOnValidField
F
_cardPointerInbound
F
_cardSetPathToCursor
F
_resetCardClickTimer
F
_resetTrailResetTimer
F
_saveCardInertia
F
_setCardClickTimer
F
_setTrailResetTimer
F
_trailReappend
F
_trailSpawnParticle
F
_updateCard
F
_updateCardAngle
F
_updateCardPosition
F
_updateTrail
F
cardClick
F
cardMoveToField
F
cardPickup
F
cardPutDown
F
cardReturn
F
cardThrow
F
cardUnclick
F
initialize
F
reset
F
trailApplySkin
F
trailReset
F
trailShift
F
update
C
CardEmitter
M
_cachedGameSpeed
M
_preferedInterval
M
fadeTime
M
interval
M
maxParticles
M
sway
F
_applySkinToEmitter
F
applySkin
F
makeMaxParicles
F
restart
F
start
F
stop
C
CardManager
M
alpha
M
angle
M
cards
M
children
M
defaultMoveTime
M
inDebugMode
M
length
M
name
M
numOfCards
M
physicsEnabled
M
rotation
M
visible
M
x
M
y
F
add
F
applySkin
F
bringCardToTop
F
bringToTop
F
createCard
F
createCards
F
destroy
F
disablePhysics
F
enablePhysics
F
forceApplyValues
F
forEach
F
getByName
F
getCard
F
getCards
F
remove
F
removeAll
F
reset
F
resetRaised
F
setChildIndex
F
update
C
CardPickNotifier
M
card
M
considerDelay
M
delay
F
choose
F
consider
F
reject
F
resetDelay
C
ConnectionManager
C
Field
M
_angles
M
_bitmapArea
M
_cardSpacing
M
_debugActiveSpace
M
_delays
M
_entranceTween
M
_expectedDelay
M
_queuedCards
M
_uninteractibleTimer
M
alpha
M
angle
M
area
M
cards
M
cardsToRemove
M
children
M
delayTime
M
focusedCard
M
highlighted
M
id
M
inDebugMode
M
interactible
M
length
M
linkedField
M
moveTime
M
name
M
options
M
playable
M
poppedOut
M
rotation
M
savedPosition
M
specialId
M
style
M
type
M
validCards
M
visible
M
x
M
y
F
_appendCards
F
_applyOptions
F
_calculateCardSpacing
F
_calculateCircleCenter
F
_calculateMargin
F
_compareCards
F
_createArea
F
_createDelayArray
F
_fixCardDraggability
F
_getLastAngle
F
_moveCard
F
_rotateCard
F
_setDebugActiveSpace
F
_setUninteractibleTimer
F
_startCardMovers
F
add
F
addCards
F
animateAppearance
F
bringToTop
F
cardIsInside
F
destroy
F
endAnimation
F
focusOffCard
F
focusOnCard
F
forEach
F
getByName
F
getDefaultOptions
F
placeCards
F
placeQueuedCards
F
queueCards
F
remove
F
removeAll
F
removeAllCards
F
removeCards
F
removeMarkedCards
F
reset
F
resetQueue
F
rotateCards
F
setBase
F
setCardsHighlight
F
setCardsPlayability
F
setChildIndex
F
setOwnHighlight
F
setOwnPlayability
F
setPopOut
F
setSize
F
setupAnimatedAppearance
F
setVisibility
F
sortCards
F
toggleDebugMode
F
update
F
updateDebug
F
zAlignCards
C
Field.BadgeField
M
_angles
M
_bitmapArea
M
_cardSpacing
M
_debugActiveSpace
M
_delays
M
_entranceTween
M
_expectedDelay
M
_hoverTextChanged
M
_popupArea
M
_popupPlacement
M
_popupText
M
_queuedCards
M
_uninteractibleTimer
M
alpha
M
angle
M
area
M
badge
M
cards
M
cardsToRemove
M
children
M
delayTime
M
focusedCard
M
highlighted
M
icon
M
iconStyle
M
id
M
inDebugMode
M
interactible
M
length
M
linkedField
M
moveTime
M
name
M
options
M
playable
M
poppedOut
M
rotation
M
savedPosition
M
specialId
M
style
M
type
M
validCards
M
visible
M
x
M
y
F
_appendCards
F
_applyOptions
F
_calculateCardSpacing
F
_calculateCircleCenter
F
_calculateMargin
F
_compareCards
F
_createArea
F
_createDelayArray
F
_fixCardDraggability
F
_getHoverText
F
_getLastAngle
F
_moveCard
F
_notifyPopupManager
F
_rotateCard
F
_setDebugActiveSpace
F
_setUninteractibleTimer
F
_startCardMovers
F
add
F
addCards
F
animateAppearance
F
bringToTop
F
cardIsInside
F
destroy
F
endAnimation
F
focusOffCard
F
focusOnCard
F
forEach
F
getByName
F
getCustomHoverText
F
getDefaultOptions
F
placeCards
F
placeQueuedCards
F
queueCards
F
remove
F
removeAll
F
removeAllCards
F
removeCards
F
removeMarkedCards
F
reset
F
resetQueue
F
rotateCards
F
setBase
F
setCardsHighlight
F
setCardsPlayability
F
setChildIndex
F
setIconVisibility
F
setOwnHighlight
F
setOwnPlayability
F
setPopOut
F
setSize
F
setupAnimatedAppearance
F
setVisibility
F
sortCards
F
toggleDebugMode
F
update
F
updateDebug
F
zAlignCards
C
Field.IconField
M
_angles
M
_bitmapArea
M
_cardSpacing
M
_debugActiveSpace
M
_delays
M
_entranceTween
M
_expectedDelay
M
_queuedCards
M
_uninteractibleTimer
M
alpha
M
angle
M
area
M
cards
M
cardsToRemove
M
children
M
delayTime
M
focusedCard
M
highlighted
M
icon
M
iconStyle
M
id
M
inDebugMode
M
interactible
M
length
M
linkedField
M
moveTime
M
name
M
options
M
playable
M
poppedOut
M
rotation
M
savedPosition
M
specialId
M
style
M
type
M
validCards
M
visible
M
x
M
y
F
_appendCards
F
_applyOptions
F
_calculateCardSpacing
F
_calculateCircleCenter
F
_calculateMargin
F
_compareCards
F
_createArea
F
_createDelayArray
F
_fixCardDraggability
F
_getLastAngle
F
_moveCard
F
_rotateCard
F
_setDebugActiveSpace
F
_setUninteractibleTimer
F
_startCardMovers
F
add
F
addCards
F
animateAppearance
F
bringToTop
F
cardIsInside
F
destroy
F
endAnimation
F
focusOffCard
F
focusOnCard
F
forEach
F
getByName
F
getDefaultOptions
F
placeCards
F
placeQueuedCards
F
queueCards
F
remove
F
removeAll
F
removeAllCards
F
removeCards
F
removeMarkedCards
F
reset
F
resetQueue
F
rotateCards
F
setBase
F
setCardsHighlight
F
setCardsPlayability
F
setChildIndex
F
setIconVisibility
F
setOwnHighlight
F
setOwnPlayability
F
setPopOut
F
setSize
F
setupAnimatedAppearance
F
setVisibility
F
sortCards
F
toggleDebugMode
F
update
F
updateDebug
F
zAlignCards
C
Field.PlayerField
M
_angles
M
_bitmapArea
M
_bitmapCircle
M
_cardSpacing
M
_debugActiveSpace
M
_delays
M
_entranceTween
M
_expectedDelay
M
_hoverTextChanged
M
_popupArea
M
_popupPlacement
M
_popupText
M
_queuedCards
M
_uninteractibleTimer
M
alpha
M
angle
M
area
M
badge
M
cards
M
cardsToRemove
M
children
M
circle
M
delayTime
M
focusedCard
M
highlighted
M
icon
M
iconStyle
M
id
M
inDebugMode
M
interactible
M
length
M
linkedField
M
moveTime
M
name
M
options
M
playable
M
poppedOut
M
rotation
M
savedPosition
M
specialId
M
style
M
type
M
validCards
M
visible
M
x
M
y
F
_appendCards
F
_applyOptions
F
_calculateCardSpacing
F
_calculateCircleCenter
F
_calculateMargin
F
_compareCards
F
_createArea
F
_createCircle
F
_createDelayArray
F
_fixCardDraggability
F
_getHoverText
F
_getLastAngle
F
_moveCard
F
_notifyPopupManager
F
_rotateCard
F
_setDebugActiveSpace
F
_setUninteractibleTimer
F
_startCardMovers
F
add
F
addCards
F
animateAppearance
F
bringToTop
F
cardIsInside
F
destroy
F
endAnimation
F
focusOffCard
F
focusOnCard
F
forEach
F
getByName
F
getCustomHoverText
F
getDefaultOptions
F
placeCards
F
placeQueuedCards
F
queueCards
F
remove
F
removeAll
F
removeAllCards
F
removeCards
F
removeMarkedCards
F
reset
F
resetQueue
F
rotateCards
F
setBase
F
setCardsHighlight
F
setCardsPlayability
F
setChildIndex
F
setIconVisibility
F
setOwnHighlight
F
setOwnPlayability
F
setPopOut
F
setSize
F
setupAnimatedAppearance
F
setVisibility
F
sortCards
F
toggleDebugMode
F
update
F
updateDebug
F
zAlignCards
C
Field.PopupField
M
_angles
M
_bitmapArea
M
_cardSpacing
M
_debugActiveSpace
M
_delays
M
_entranceTween
M
_expectedDelay
M
_hoverTextChanged
M
_popupArea
M
_popupPlacement
M
_popupText
M
_queuedCards
M
_uninteractibleTimer
M
alpha
M
angle
M
area
M
cards
M
cardsToRemove
M
children
M
delayTime
M
focusedCard
M
highlighted
M
icon
M
iconStyle
M
id
M
inDebugMode
M
interactible
M
length
M
linkedField
M
moveTime
M
name
M
options
M
playable
M
poppedOut
M
rotation
M
savedPosition
M
specialId
M
style
M
type
M
validCards
M
visible
M
x
M
y
F
_appendCards
F
_applyOptions
F
_calculateCardSpacing
F
_calculateCircleCenter
F
_calculateMargin
F
_compareCards
F
_createArea
F
_createDelayArray
F
_fixCardDraggability
F
_getHoverText
F
_getLastAngle
F
_moveCard
F
_notifyPopupManager
F
_rotateCard
F
_setDebugActiveSpace
F
_setUninteractibleTimer
F
_startCardMovers
F
add
F
addCards
F
animateAppearance
F
bringToTop
F
cardIsInside
F
destroy
F
endAnimation
F
focusOffCard
F
focusOnCard
F
forEach
F
getByName
F
getCustomHoverText
F
getDefaultOptions
F
placeCards
F
placeQueuedCards
F
queueCards
F
remove
F
removeAll
F
removeAllCards
F
removeCards
F
removeMarkedCards
F
reset
F
resetQueue
F
rotateCards
F
setBase
F
setCardsHighlight
F
setCardsPlayability
F
setChildIndex
F
setIconVisibility
F
setOwnHighlight
F
setOwnPlayability
F
setPopOut
F
setSize
F
setupAnimatedAppearance
F
setVisibility
F
sortCards
F
toggleDebugMode
F
update
F
updateDebug
F
zAlignCards
C
Field.TableField
M
_angles
M
_bitmapArea
M
_cardSpacing
M
_debugActiveSpace
M
_delays
M
_entranceTween
M
_expectedDelay
M
_queuedCards
M
_uninteractibleTimer
M
alpha
M
angle
M
area
M
cards
M
cardsToRemove
M
children
M
delayTime
M
focusedCard
M
highlighted
M
icon
M
iconStyle
M
id
M
inDebugMode
M
interactible
M
length
M
linkedField
M
moveTime
M
name
M
options
M
playable
M
poppedOut
M
rotation
M
savedPosition
M
specialId
M
style
M
type
M
validCards
M
visible
M
x
M
y
F
_appendCards
F
_applyOptions
F
_calculateCardSpacing
F
_calculateCircleCenter
F
_calculateMargin
F
_compareCards
F
_createArea
F
_createDelayArray
F
_fixCardDraggability
F
_getLastAngle
F
_moveCard
F
_rotateCard
F
_setDebugActiveSpace
F
_setUninteractibleTimer
F
_startCardMovers
F
add
F
addCards
F
animateAppearance
F
bringToTop
F
cardIsInside
F
destroy
F
endAnimation
F
focusOffCard
F
focusOnCard
F
forEach
F
getByName
F
getDefaultOptions
F
placeCards
F
placeQueuedCards
F
queueCards
F
remove
F
removeAll
F
removeAllCards
F
removeCards
F
removeMarkedCards
F
reset
F
resetQueue
F
rotateCards
F
setBase
F
setCardsHighlight
F
setCardsPlayability
F
setChildIndex
F
setIconVisibility
F
setLastCardHighlight
F
setOwnHighlight
F
setOwnPlayability
F
setPopOut
F
setSize
F
setupAnimatedAppearance
F
setVisibility
F
sortCards
F
toggleDebugMode
F
update
F
updateDebug
F
zAlignCards
C
FieldBuilder
M
_increaseTopOpponentsSpaceRelation
M
_noTopOpponents
M
_opponentPlacement
M
_opponentsOffset
M
_possibleTableOrders
M
_reduceTopOpponentsNumberRelation
M
_tableCells
M
_tableOffset
M
_topOpponentFits
M
badgeStyles
M
dimensions
M
manager
M
minActiveSpace
M
minActiveSpaces
M
offsets
M
options
M
positions
M
styles
M
tableAmount
M
tableOrder
M
tablesInRow
F
_calcDeckDiscardSizes
F
_calcGenSizes
F
_calcSpecSizes
F
_notEnoughSpace
F
adjustFieldNetwork
F
calcSizes
F
createFieldNetwork
C
FieldManager
M
alpha
M
angle
M
builder
M
children
M
fields
M
inDebugMode
M
length
M
name
M
networkCreated
M
opponents
M
rotation
M
table
M
visible
M
x
M
y
F
add
F
addField
F
addGenericField
F
addOpponentField
F
addPlayerField
F
addTableField
F
animateGameEnd
F
animatePlayerConcede
F
applySkin
F
bringToTop
F
destroy
F
fancyShuffleCards
F
forEach
F
forEachField
F
getByName
F
getFieldsWith
F
hideTrumpCards
F
moveCards
F
placeCards
F
placeQueuedCards
F
popOutField
F
queueCards
F
remove
F
removeAll
F
removeMarkedCards
F
resetFields
F
resetHighlights
F
resetNetwork
F
resetPopOut
F
resetTableOrder
F
resizeFields
F
revealCards
F
rotateCards
F
setChildIndex
F
setTrumpSuit
F
showTrumpCards
F
swapFields
F
toggleDebugMode
F
unlockField
F
update
F
updateDebug
F
zAlignCards
C
Game
M
inDebugMode
M
initialized
M
isRawLandscape
M
pausedByViewChange
M
scale
M
speed
F
_addVisibilityChangeListener
F
_updateCoordinatesDebounce
F
_visibilityChangeListener
F
applySkin
F
boot
F
fixPause
F
initialize
F
parseConfig
F
pause
F
shake
F
toggleAllDebugModes
F
toggleDebugMode
F
unpause
F
updateCoordinates
F
updateDebug
C
GameInfo
M
attacker
M
buttonActions
M
defender
M
gameId
M
gameIndex
M
message
M
pi
M
pid
M
player
M
players
M
playersById
M
rules
M
simulating
M
trumpSuit
M
turnIndex
M
turnStage
F
_cardShouldBePlayable
F
_fixActionField
F
_getNewMessage
F
_logPlayerRoles
F
_makeInteractible
F
_removeMessage
F
_resetButton
F
_roleIsAttacker
F
_setButtonAction
F
_shouldResetTurnInfo
F
_updateMessage
F
_updatePlayerRoles
F
applyInteractivity
F
findAppropriateField
F
getFieldStatuses
F
getPlayer
F
playerIsActive
F
reset
F
resetTurnInfo
F
saveGameInfo
F
savePlayers
F
shouldDeleteAction
F
tryHighlightDummy
F
updateTurnInfo
C
Menu
M
_bitmapArea
M
_elementTypeMap
M
_fader
M
_fading
M
alpha
M
angle
M
background
M
children
M
disabledElements
M
elements
M
hiddenElements
M
layout
M
length
M
name
M
options
M
rotation
M
specialElements
M
visible
M
x
M
y
F
align
F
alignAlternate
F
alignJustify
F
alignLeft
F
alignRight
F
alignSpecial
F
button
F
buttonPopup
F
drawPanel
F
drawRoundedRectangle
F
_addButton
F
_addElement
F
_calculateAlign
F
_createArea
F
_getTypeMap
F
_hide
F
_resize
F
_show
F
_stopFader
F
add
F
addCloseButton
F
bringToTop
F
createLayout
F
destroy
F
disable
F
disableElement
F
enable
F
enableElement
F
fadeIn
F
fadeOut
F
fadeToggle
F
forEach
F
forEachElement
F
getByName
F
getDefaultOptions
F
getElementByName
F
hide
F
hideElement
F
remove
F
removeAll
F
removeAllElements
F
setChildIndex
F
show
F
showElement
F
toggle
F
update
F
updatePosition
C
MessageFeed
M
alpha
M
angle
M
children
M
fadeTime
M
length
M
name
M
rotation
M
styles
M
visible
M
x
M
y
F
_createText
F
_destroyMessage
F
_fadeInMessage
F
_fadeOutMessage
F
_getLowestY
F
_getX
F
_moveMessage
F
_styleText
F
add
F
bringToTop
F
clear
F
destroy
F
forEach
F
getByName
F
newMessage
F
nextMessage
F
remove
F
removeAll
F
removeMessage
F
removeMessageAt
F
setChildIndex
F
update
F
updatePosition
C
MessageFeed.AnnounceFeed
M
alpha
M
angle
M
children
M
fadeTime
M
length
M
name
M
rotation
M
styles
M
visible
M
x
M
y
F
_createText
F
_destroyMessage
F
_fadeInMessage
F
_fadeOutMessage
F
_getLowestY
F
_getX
F
_moveMessage
F
_styleText
F
add
F
bringToTop
F
clear
F
destroy
F
forEach
F
getByName
F
newMessage
F
nextMessage
F
remove
F
removeAll
F
removeMessage
F
removeMessageAt
F
setChildIndex
F
update
F
updatePosition
C
MessageFeed.EventFeed
M
_scales
M
alpha
M
angle
M
children
M
fadeTime
M
length
M
name
M
rotation
M
styles
M
visible
M
x
M
y
F
_createText
F
_destroyMessage
F
_fadeInMessage
F
_fadeOutMessage
F
_getLowestY
F
_getX
F
_moveMessage
F
_styleText
F
add
F
bringToTop
F
clear
F
destroy
F
forEach
F
getByName
F
newMessage
F
nextMessage
F
remove
F
removeAll
F
removeMessage
F
removeMessageAt
F
setChildIndex
F
update
F
updatePosition
C
OptionManager
M
defaults
M
localStorageKey
M
options
F
get
F
getDefaults
F
getGroup
F
load
F
restore
F
restoreAll
F
restoreAllDefaults
F
restoreDefault
F
restoreGroup
F
restoreGroupDefaults
F
save
F
set
F
setGroup
C
Phaser.Group
M
alpha
M
angle
M
children
M
length
M
name
M
rotation
M
visible
M
x
M
y
F
add
F
bringToTop
F
destroy
F
forEach
F
getByName
F
remove
F
removeAll
F
setChildIndex
F
update
C
ScaleManager
M
_border
M
_debugGrid
M
_gridTexture
M
_highlights
M
_thickness
M
cellHeight
M
cellRelation
M
cellWidth
M
density
M
fullScreenModeChanged
M
gridHeight
M
gridOffset
M
gridWidth
M
inDebugMode
M
numCols
M
numRows
F
_calculateGridSize
F
_calculateScreenSize
F
cellAt
F
drawDebugGrid
F
getDefaultOptions
F
toggleDebugMode
F
updateGameSize
C
Sequencer
M
_isSync
M
_nestedQueue
M
_queue
M
_skips
M
_wasAborted
M
inDebugMode
M
onComplete
F
_abort
F
_addQueue
F
_addStep
F
_appendNestedQueue
F
_executeAction
F
_getMethods
F
_go
F
_log
F
_next
F
_reset
F
_resetFull
F
_resetTimeout
F
_skip
F
abort
F
finish
F
queueUp
C
SkinManager
M
skin
M
skins
M
skinToSet
F
addSkin
F
addSkins
F
applySkin
F
loadSkin
F
setCardback
F
setSkin
C
State
M
key
F
applySkin
F
create
F
init
F
loadRender
F
loadUpdate
F
paused
F
postResize
F
postResumed
F
preload
F
preRender
F
render
F
resumed
F
shutdown
F
update
C
StateManager
M
_addAsync
M
currentSync
M
statesSync
F
add
F
change
F
getCurrent
C
UI
M
actionButtons
M
announcer
M
background
M
colors
M
cornerButtons
M
cursor
M
debugButtons
M
eventFeed
M
feed
M
layers
M
logo
M
modalManager
M
rope
F
_createButtons
F
_createMenus
F
initialize
F
newPixel
F
updatePositions
C
UI.Background
M
alpha
M
angle
M
children
M
length
M
name
M
rotation
M
visible
M
x
M
y
F
add
F
bringToTop
F
destroy
F
forEach
F
getByName
F
remove
F
removeAll
F
setChildIndex
F
update
C
UI.Button
M
action
M
alpha
M
angle
M
children
M
isDown
M
label
M
length
M
name
M
options
M
rotation
M
visible
M
x
M
y
F
add
F
bringToTop
F
cursorIsOver
F
destroy
F
disable
F
enable
F
forEach
F
getByName
F
getDefaultOptions
F
hide
F
remove
F
removeAll
F
setChildIndex
F
show
F
update
F
updatePosition
C
UI.ButtonAltStyles
M
action
M
alpha
M
angle
M
children
M
currentStyle
M
isDown
M
label
M
length
M
name
M
options
M
rotation
M
styles
M
visible
M
x
M
y
F
_extractStyles
F
add
F
bringToTop
F
changeStyle
F
cursorIsOver
F
destroy
F
disable
F
enable
F
forEach
F
getByName
F
getDefaultOptions
F
getDefaultStyle
F
hide
F
remove
F
removeAll
F
setChildIndex
F
show
F
update
F
updatePosition
C
UI.ButtonBase
F
changeStateFrame
C
UI.ButtonPopup
M
_hoverTextChanged
M
_popupArea
M
_popupPlacement
M
_popupText
M
action
M
alpha
M
angle
M
children
M
isDown
M
label
M
length
M
name
M
options
M
rotation
M
visible
M
x
M
y
F
_getHoverText
F
_notifyPopupManager
F
add
F
bringToTop
F
cursorIsOver
F
destroy
F
disable
F
enable
F
forEach
F
getByName
F
getCustomHoverText
F
getDefaultOptions
F
hide
F
remove
F
removeAll
F
setChildIndex
F
show
F
update
F
updatePosition
C
UI.Cursor
M
height
M
inGame
M
initialized
M
overlappingElement
M
width
F
update
F
updateOverlap
C
UI.Layers
M
byName
M
modalLayerIndex
M
positions
F
_positionElementsInLayer
F
_sortPositions
F
addExistingLayer
F
addExistingLayers
F
addLayer
F
getOrder
F
hideLayer
F
loadLabels
F
positionElements
F
positionLayers
F
setLayerIndex
F
showLayer
F
updateCursorOverlap
F
updateModalIndex
C
UI.Logo
F
fadeIn
F
fadeOut
F
updatePosition
C
UI.ModalManager
F
updatePosition
C
UI.PopupComponent
M
_hoverTextChanged
M
_popupArea
M
_popupPlacement
M
_popupText
F
_getHoverText
F
_notifyPopupManager
F
getCustomHoverText
C
UI.PopupManager
M
_bitmapData
M
alpha
M
angle
M
background
M
children
M
delay
M
delayTime
M
length
M
margin
M
name
M
offset
M
onHoverOut
M
onHoverOver
M
overArea
M
overElement
M
overPlacement
M
overTextGetter
M
rotation
M
showing
M
text
M
visible
M
x
M
y
F
_getPopupPosition
F
_getText
F
_hoverOut
F
_hoverOver
F
_resetDelay
F
_showPopup
F
_updateText
F
add
F
bringToTop
F
destroy
F
forEach
F
getByName
F
remove
F
removeAll
F
setChildIndex
F
update
F
updatePosition
C
UI.Rope
M
BACKWARD
M
FORWARD
M
NOT_STARTED
M
STARTED
M
adjustingDirection
M
adjustingSpeed
M
angleEnd
M
angleStart
M
bitmapData
M
bitmapHeight
M
blinker
M
center
M
clearing
M
colorNormal
M
colorWarn
M
defaultAlpha
M
duration
M
durationShow
M
durationWarn
M
field
M
lastColor
M
lineWidth
M
name
M
progress
M
radius
M
running
M
savedEndTime
M
startTime
M
useLastColor
F
_abort
F
_calculateProgress
F
_clearProgress
F
_draw
F
_tryFinishing
F
_updateProgress
F
deinitialize
F
initialize
F
start
F
stop
F
update
F
updatePosition
Externals
E
Eureca
E
PIXI
E
Phaser
Namespaces
N
clientMethods
F
recieveAction
F
setId
F
updateId
N
reactPrimary
F
ATTACK
F
DEFENSE
F
DISCARD
F
DRAW
F
GAME_INFO
F
GAME_INFO_UPDATE
F
PASS
F
REVEAL
F
TAKE
F
TRUMP_CARDS
N
reactSecondary
F
GAME_ENDED
F
GAME_STARTED
F
INVALID_ACTION
F
LATE_OR_UNCALLED_ACTION
F
SIMULATING
F
TURN_ENDED
F
TURN_STARTED
F
VOTE_RESULTS
N
serverMethods
N
stateBoot
M
colors
F
create
F
init
F
loadAllColors
F
loadUpdate
F
preload
F
shutdown
F
update
F
updateLoadText
N
stateMenu
F
applySkin
F
applySkin
F
applySkin
F
create
F
create
F
create
F
postResize
F
postResize
F
postResize
F
render
F
render
F
render
F
shutdown
F
shutdown
F
shutdown
N
statePlay
F
applySkin
F
create
F
postResize
F
render
F
resumed
F
shutdown
F
update
Globals
M
BRING_TO_TOP_ON
M
CHANNEL_TYPE
M
actionHandler
M
cardControl
M
cardEmitter
M
cardManager
M
connection
M
fieldManager
M
game
M
gameInfo
M
gameOptions
M
skinManager
M
ui
F
extend
F
getCard
F
getCards
F
getSequentialMethod
F
leadWithZeros
F
mergeOptions
F
mixin
F
moveFirstPlayerCardToTable
F
numberToHexColor
F
printLayers
F
shuffleArray
F
supercall
T
ActionInfo
T
CardInfo
T
DisplayObject
serverMethods
Методы для общения с сервером
Source:
ConnectionManager/serverMethods.js
,
line 1